Monday, November 22, 2010

Shadows


Are evil.

WORK damn you.

Sunday, November 21, 2010

Control System

I finished creating the control algorithms for piloting your main character in the game I'm working on. Bit of matrix math, but the result is nice. You can take a peek at the following link:

http://www.youtube.com/watch?v=NiKG3gEpWNA

When playing games, you never really realize what the controls are doing, yet you expect them to act a certain way. For my game I modeled the controls after Final Fantasy 10, which I feel has very comfortable controls. The biggest challenge was not making movement relative to camera position, but doing so without annoying the player. When a camera angle changes, so do the relative forward, back, left and right directions. If you're already mentally moving in a particular tangent, you do not expect it to suddenly switch on you. So I made it wait until you release the keys, so that camera changes don't send your player the opposite direction unexpectedly.

Thursday, November 18, 2010

Project Pandemonium

I have not seen enough feedback to warrant its continuation of Bwock at this juncture. So begins Project Pandemonium, which is going to be a little bit different. The 2D puzzler was fun, and the game really is nice to play in its current state. But now I'm moving into the modern age with a fully 3D, Japanese-style roleplaying game (JRPG). This blog will be dedicated to the creation of the game.

What I can say about it now is the following:

1. It will be both commercial and open source. I have a solution for that which I think is pretty freaking clever, but I'm keeping it on the hush.

2. It won't be expensive. However, donating additional funds to the game price will be available to those who wish to show their generosity to independent game development. You don't get more indie than this.

3. It will be cell shaded

4. The story will be both fun, and subversive.

5. The battle system will be very traditional. I'm tired of Square trying to come up with obfuscated ways to do what we play those games to do.

6. There will be freely available modding tools, and a solution for doing your own RPG (or whatever) using elements from my engine without any royalties. Yay!


If you are thinking to yourself that you might like to assist, you are not unwanted. While I have no money to spend on assembling a team for this project, nor have I any guarantees regarding what kind of cash flow it might bring in, I am willing to negotiate splitting income with anyone who wants to contribute their time. I am a generous person.