I have not seen enough feedback to warrant its continuation of Bwock at this juncture. So begins Project Pandemonium, which is going to be a little bit different. The 2D puzzler was fun, and the game really is nice to play in its current state. But now I'm moving into the modern age with a fully 3D, Japanese-style roleplaying game (JRPG). This blog will be dedicated to the creation of the game.
What I can say about it now is the following:
1. It will be both commercial and open source. I have a solution for that which I think is pretty freaking clever, but I'm keeping it on the hush.
2. It won't be expensive. However, donating additional funds to the game price will be available to those who wish to show their generosity to independent game development. You don't get more indie than this.
3. It will be cell shaded
4. The story will be both fun, and subversive.
5. The battle system will be very traditional. I'm tired of Square trying to come up with obfuscated ways to do what we play those games to do.
6. There will be freely available modding tools, and a solution for doing your own RPG (or whatever) using elements from my engine without any royalties. Yay!
If you are thinking to yourself that you might like to assist, you are not unwanted. While I have no money to spend on assembling a team for this project, nor have I any guarantees regarding what kind of cash flow it might bring in, I am willing to negotiate splitting income with anyone who wants to contribute their time. I am a generous person.