Lovloss' Place
Yet another blog, filled with computer software, programming, games, and music. Author is the founder of Vasilisa, a would-be development group in Tennessee. Project page is Vasilisa Games
Thursday, December 16, 2010
Me Being Helpful
Sometimes if you want a job done, you have to do it yourself!
Monday, December 13, 2010
My Way or the Highway
Wednesday, December 1, 2010
Advice to the X-Brained
“Intellectual growth should commence at birth and cease only at death” – Albert Einstein
One thing I bring to the table when I program is the creativity I inherited from my years of writing. When I apply the mentality from one to the other, beautiful things happen every time. If there is one thing I have learned from this, it is that the concepts of ‘left brain’ and ‘right brain’ are things we tell ourselves to justify limiting our knowledge.
If you look back across the pages of history to people like Leonardo De Vinci, what we call “renaissance men”, you don’t see so much of that restrictive psychological theory being applied to genius. Even Lewis Carol, author of the whimsical and extremely creative “Alice in Wonderland” was an absolute master of math and logic, which may in fact be precisely why he so beautifully twisted those concepts in his writing.
I hear it all the time. “Oh, I’m X-brained, I can’t understand that.” Sure you can. “It is beyond me.” No it’s not. Now, some people may be more intelligent than others due to biology, or their abilities may be stronger one way than another. But this doesn’t mean we have half a brain alive and half rotting in our skulls. Our minds are not fettered by anything more than an inherently flawed notion of ‘logic verus art’, which is probably the fault of some Freudian philosophy.
The truth is, creativity serves you well in science and math. Without it, you can only repeat other scientists and nothing will advance. But without logic, you cannot apply structure to your creativity and - let’s face it - arbitrary jumbles of words or sounds have no value (some disagree and produce such things, but will always be statistically non-existent.) So, don’t be afraid to bring it all together.
Monday, November 22, 2010
Sunday, November 21, 2010
Control System
http://www.youtube.com/watch?v=NiKG3gEpWNA
When playing games, you never really realize what the controls are doing, yet you expect them to act a certain way. For my game I modeled the controls after Final Fantasy 10, which I feel has very comfortable controls. The biggest challenge was not making movement relative to camera position, but doing so without annoying the player. When a camera angle changes, so do the relative forward, back, left and right directions. If you're already mentally moving in a particular tangent, you do not expect it to suddenly switch on you. So I made it wait until you release the keys, so that camera changes don't send your player the opposite direction unexpectedly.
Thursday, November 18, 2010
Project Pandemonium
What I can say about it now is the following:
1. It will be both commercial and open source. I have a solution for that which I think is pretty freaking clever, but I'm keeping it on the hush.
2. It won't be expensive. However, donating additional funds to the game price will be available to those who wish to show their generosity to independent game development. You don't get more indie than this.
3. It will be cell shaded
4. The story will be both fun, and subversive.
5. The battle system will be very traditional. I'm tired of Square trying to come up with obfuscated ways to do what we play those games to do.
6. There will be freely available modding tools, and a solution for doing your own RPG (or whatever) using elements from my engine without any royalties. Yay!
If you are thinking to yourself that you might like to assist, you are not unwanted. While I have no money to spend on assembling a team for this project, nor have I any guarantees regarding what kind of cash flow it might bring in, I am willing to negotiate splitting income with anyone who wants to contribute their time. I am a generous person.
Sunday, May 30, 2010
BWOCK

I've been spending quite some time lately working on and promoting an open source project of mine, Bwock. It's a 2D top-down puzzle game thingy. I would love contributers, but just getting clicks would be nice for now. Please feel free to visit / link to the following locations:
Google Code Site: http://code.google.com/p/bwock
Vasilisa Games Site: http://www.vasilisagames.com
The google code site has demo executables for Linux and Windows if you want to see the game run. A mac version may be coming soon. :)
